Review & Guides
Last Update September 12, 2026
Author: 花舞组, Admin| English Translator: Admin
Overview:
Ookuninushi, the very first S-Rank modifier is back as the final S-Rank Modifier in Aether Gazer.
This time, as either a formidable Light DPS or top-tier support for Light teams.

Her lower Transcendence levels yield high relative output as a DPS, while her support codes rival universal supports when paired correctly. However, her DPS rotation is rigid, making her best suited for stages with fixed boss timelines rather than prolonged battles.
Sigil Recommendations:
Slots 1, 3, 5: [The Magician's Will].
Slots 2, 4, 6: [Cinder Wings of the Undying King].
Omega Sigils:
Long Battles: Replace Slots 2 & 3 with [Vastness of Heaven].
Short Battles: Replace Slots 5 & 6 with [Ruler of the Heavens].
Sigil Enchants:
Prioritize [Charged and Ready], then roll [Fierce Assault], [Berserk], and [Enraged].
Keep whichever rolls first between [Light Blessing] and [Big Hitter].
DPS Setup: With Skuld and Light Osiris you only need 2 to 3 points of [Berserk], prioritizing [Tactics Enhance] afterward.
Note: [Gladiator] is essentially useless, as testing shows her Charged Normal Attack does not benefit from Normal Attack DMG buffs.
Aether Code Recommendations:
DPS: Use the Yellow line.
Support (Light Osiris / Horus): Use the Blue line. This path is tailored specifically for them and rivals a high-rank Functor Skuld.
Support (Other Light Modifiers): Use the Red line. This must be paired with a support-coded Light Osiris, otherwise the buffs will not fully stack.
Warp Recommendations:
Support:
Slots 1 & 2: [Power UP: Ranged] and [Precision Hub].
Slots 3 & 4: [EM Flux] and [Telepathize Forcefield I]. You can swap one [Telepathize Forcefield I] for [Unfetter] to boost initial Ultimate Charge.
Slots 5 & 6: Prioritize [Armor Breaker], then choose [Aether Shatter] or [Current Decay] depending on team composition.
DPS:
- Slots 5 & 6: Prioritize [Kinetic Mod], followed by [Armor Breaker]. If paired with Skuld, choose [Current Decay].
DPS Rotation:
Core Mechanics:
Landing the third stage of the Normal Attack chain or casting Skill 1/2 grants 1 “Astrosign” mark (Bunny Marks), increasing your maximum Charged Normal Attack stage.
Releasing the Charged Normal Attack consumes all “Astrosign” marks.
Holding Normal Attack after Skill 1, 2, or a full NA chain accelerates charging.
Skill 3 offers derivative skills that cannot be cast consecutively:
Skill 3-1: Damage + 5s Dazzle control effect.
Skill 3-2: Persistent AoE field.
Skill 3-3: Chargeable burst.
Skills 3-2 and 3-3 target stationary locations, so hyperactive bosses may easily dodge them.
Opening rotation:
Skill 2 -> Skill 1 -> Skill 3-2 -> Hold Skill 3-3 -> Skill 1 -> Hold Normal Attack (release when full).Loop:
Not in Modified Mode:
Full NA Chain -> Skill 2 -> Skill 1 -> Hold Normal Attack.In Modified Mode: Continuously spam Charged Normal Attacks.
Tips:
Dodge immediately after releasing the Charged NA to cancel animation delay.
Dodging while holding Normal Attack preserves your charge for 3 seconds, provided you keep the attack button held.
Equipping the “Guiding Star” chip allows dodging in the direction inputted via movement keys while charging.
If you exit Modified Mode with 3 marks remaining you can cast Skill 1 or Skill 2 followed by Hold Normal attack to trigger the accelerated charging effect.
Note: Ookuninushi’s support rotation isn’t fixed and varies by team.
Stat Boost Priority:
Normal Attack > Skill 3 > Skill 1 / Skill 2 > Ultimate.
Signature Functor (Shikigami - Amenosagume):
Doubles “Overclocked Chant” charging speed and grants Super Armor during charging, preventing interruptions.
It provides powerful buffs based on your Aether Code:
An extra Skill 3 charge and buffs for Yellow.
Team-wide Ultimate charge and DMG buffs for Red
Hefty direct DMG amplification for Blue.
Because she is the game’s final character and the Functor is exceptionally strong, acquiring and maxing it with Transcendence Crystals is highly recommended. Enjoy Aether Gazer’s final pinnacle stats!
Alternative: The generic Shikigami - Aosaginohi boosts only her DPS, offering virtually no enhancements to her support role.
Team Recommendations:
Support: She replaces Skuld in Light teams. Pair her with Light Osiris to support any Light DPS. (Note: For short fights with Light Verthandi, S-Rank Hera + Light Osiris is still optimal).
DPS: Best run with Light Osiris and support Skuld.
Admin Support Modules: Use Early Sakura’s module. If Hera is present, choose Phantasmal Dawn’s module; if manually controlling Horus, use Living Soul’s module.
