Modifier Dossier
Last Update September 29, 2026
Info
Outfits
Skills
Normal Attack
Astral Arcanum
Solar Flare: A state maintained while continuously casting the 6th strike of Normal Attack.
Astral Arcanum: Spreading Radiance: Unleashes a 5-strike attack, dealing Fire DMG equal to 1771.6% of ATK. After casting the last strike, or upon combo interruption (excluding dodge), the Normal Attack reverts to Astral Arcanum: Solar Driving. Gains 1 Radiant Halo Mark per hit.
Passive:
Normal Attack is replaced by Astral Arcanum: Spreading Radiance after casting Primal Breach or Empyrean Flame.
Max Radiant Halo Marks: 8.
Harmony:
Casting the first five strikes of Astral Arcanum: Solar Driving or casting Astral Arcanum: Spreading Radiance grants Harmony points.
Skill 1
Primal Breach
While a Daybreak Array or Helios Array is on the field, and the Mod is in the Solar Flare state, this skill is replaced by Primal Breach: Nightfall. When exiting the Solar Flare state, the skill reverts to the original skill.
Primal Breach: Nightfall: Deals Fire DMG equal to 1122.9% of ATK. Upon casting, inflicts Razing Flame on enemies within range for 6s. CD: 4s.
Razing Flame: When enemies in this state are inflicted with Scorch, inflicts 1 stack of Fire RES reduction by 0.5% for 15s, stacking up to 8 times. When inflicting Razing Flame, if the Mod is within the range of the array, the Fire RES reduction effect triggered is increased to 2 stacks.
Skill 2
Empyrean Flame
While a Helios Array is on the field, and the Mod is in the Solar Flare state, this skill is replaced by Empyrean Flame: Soaring. When exiting the Solar Flare state, the skill reverts to the original skill.
Empyrean Flame: Soaring: Summons a Flowing Fire every 1s, each dealing Fire DMG equal to 187.1% of ATK for 6s. If the Mod is within the range of the array upon casting, the trigger interval is reduced by 25%. CD: 4s.
Skill 3
Celestial Envoy
While in the Solar Flare state, this skill is replaced by Celestial Envoy: Dawn.
Celestial Envoy: Dawn: Deploys an array at the current location that lasts 30s and exits the Solar Flare state. If an array already exists, redeploys an array of the same level at the current location and refreshes its duration. Based on its level, the array has three forms: Solar Array, Daybreak Array, and Helios Array. When possessing 8 Radiant Halo Marks, expends all Radiant Halo Marks to upgrade the active array. Based on the array level, increases the team DMG by 5%, 10%, and 15% respectively.
While a Daybreak Array or Helios Array is on the field, inflicts Scorch on locked-on enemies every 1s, lasting 4s.
Scorch: Each stack deals Fire DMG equal to 2.5% of ATK every 3s, stacking up to 10 times, lasting 4s.
While a Helios Array is on the field, inflicts Melt on locked-on enemies every 8s for 3s. Gains 1 Radiant Halo Mark every 4s.
When not in the Solar Flare state, while a Helios Array is on the field and possessing 8 Radiant Halo Marks, this skill is replaced by Celestial Envoy: Radiant Brilliance.
Celestial Envoy: Radiant Brilliance: Expends 8 Radiant Halo Marks to deal Fire DMG equal to 6551.2% of ATK. After casting, the skill reverts to Celestial Envoy.
Harmony:
Casting Celestial Envoy: Radiant Brilliance grants 40 Harmony.
Ultimate Skill
Living Flame
Harmony:
Expending 100 Harmony increases the Mod's Fire DMG by 20% for 25s.
Expending 120 Harmony increases the Mod's Fire DMG by 10%, 11%, 12% and Independent DMG by 10%, 11%, 12% respectively based on the Harmony Imprint level, lasting 25s.
Automatically gains 2.5% Ultimate Skill charge per second. When the Mod or a teammate triggers Dodge effect, gains 15% Ultimate Skill charge. The effect can trigger once every 0.5s.
Dodge
Cloudstride
Dodge Effect: Entering Zero Time significantly slows all enemy movements for 2s, redeploys an array of the same level at the current location, and refreshes its duration. The Dodge effect can trigger once every 15s.
Aether Codes
Blue - Solar Warden
Radiant Dawn
When a teammate's attack hits an enemy in the Razing Flame state, the Mod gains 1 Radiant Halo Mark. This Mark acquisition can be triggered at most once every 10s per enemy. When Razing Flame triggers the Fire RES reduction, the trigger interval for the Mark acquisition effect is reduced by 0.5s, with a maximum reduction of 5s per trigger interval.
Guiding Light
The duration of the Razing Flame state is extended to 15s, and its stack limit is increased to 100.
When a Scorch effect on an enemy in the Razing Flame state is removed, Razing Flame also triggers the Fire RES reduction.
Solar Resonance
Can no longer cast Astral Arcanum: Spreading Radiance.
Each time Celestial Envoy: Radiant Brilliance is cast, gains the following effects in a sequential cycle:
Increases the team's Fire DMG by 25% for 60s.
Increases the team's Crit DMG by 25% for 60s.
Increases the team's DMG by 25% for 60s.
Red - Age Cleaver
Solar Marker
When redeploying an array, gains Solar Incineration for 6s.
Solar Incineration: Every 1s, increases Independent DMG by 2% for 25s, stacking up to 10 times.
When casting Celestial Envoy, if an array already exists on the field, redeploys an array of the same level at the current location and refreshes its duration.
Solar Etch
While in the Solar Flare state, Primal Breach and Empyrean Flame are no longer replaced by Primal Breach: Nightfall and Empyrean Flame: Soaring.
While a Helios Array is on the field, triggers Primal Breach: Nightfall against the locked-on enemy every 8s, and triggers Empyrean Flame: Soaring against the locked-on enemy every 10s. If the Normal Attack is Astral Arcanum: Solar Driving when triggering these attacks, it is replaced by Astral Arcanum: Spreading Radiance.
Radiant Slash
Reduces the following intervals by 40%:
Daybreak Array: The interval of inflicting Scorch.
Helios Array: The interval of inflicting Melt, and the interval of Mark acquisition.
Aether Code: Age Cleaver: Solar Marker: The interval of buff acquisition for Solar Incineration.
Aether Code: Age Cleaver: Solar Etch: The interval of auto-cast triggers for Primal Breach: Nightfall and Empyrean Flame: Soaring.
Yellow - Orbit Flare
Molten Flame
Helios Array grants 8 Radiant Halo Marks every 12s instead. When Radiant Halo Marks obtained in this way exceed the max limit, the Mod gains Radiant Halo Marks corresponding to the number exceeding the limit after the next Primal Breach or Empyrean Flame cast ends. If an array already exists on the field, redeploys an array of the same level at the current location and refreshes its duration.
When Radiant Halo Marks exceed the limit, increases the Mod's Fire DMG by 10% for 12s.
Glinting Flame
When casting Primal Breach, Empyrean Flame, or Celestial Envoy, if possessing 8 Radiant Halo Marks, expends all Radiant Halo Marks to trigger an additional effect:
After casting ends, triggers the same skill attack again.
After casting Celestial Envoy ends, if the same skill attack is triggered, gains 4 Radiant Halo Marks.
Blazing Strike
Celestial Envoy: Radiant Brilliance no longer expends Radiant Halo Marks. Instead, Celestial Envoy is only replaced by Celestial Envoy: Radiant Brilliance when a Helios Array is on the field and the Aether Code Orbit Flare: Glinting Flame triggers the expenditure of Radiant Halo Marks.
Access Key
Primal
Xihe's sword. Its origins remain a mystery to most. The blade's edge is subtle, and the hilt is inlaid with a lustrous, glowing jade. Wielding it imparts a certain ethereal, sage-like aura. It accompanied Xihe across the lands in her youth, where "drawing her blade to aid the distressed" became her habit. She cleanses evil and departs without a trace, never lingering on fame or fortune. As its name implies, it follows the primal heart—free, untethered, and returning to the simple truth.
Exclusive Functor
Otherworlder - Sanzhui
Casting Celestial Envoy grants 8 Radiant Halo Marks in 5s. This effect can trigger once per battle. After an Elite or Boss is defeated, casting Celestial Envoy: Dawn to deploy an array next time grants 8 Radiant Halo Marks every 0.5s for 1s.
While the Mod is within the array, increases the team's Normal Attack DMG by 6% for 4s each time a Normal Attack is cast, and increases the team's Skill DMG by 6% for 8s each time a skill is cast. If the Aether Code Solar Warden: Solar Resonance is activated, this effect can be triggered even when the Mod is not within the array.
Aether Code Orbit Flare: Blazing Strike gains an additional effect: When casting Celestial Envoy: Radiant Brilliance, increases Crit DMG by 15% for 15s, stacking up to 6 time(s).
Aether Code Age Cleaver: Radiant Slash gains an additional effect: Increases Independent DMG by 12%. Increases Non-DoT Independent DMG of the Primal Breach: Nightfall and Empyrean Flame: Soaring auto-cast by the Aether Code Age Cleaver: Solar Etch by 40%.
A huntress, wild and unbound, racing through the wilderness.
Chips
Basic Stats
Total
Transcend
Crit Rate +5%
ATK Up 8.03 ► 9.64
DEF Up 2.09 ► 2.4
Max HP Up 89.25 ► 109.47
HP +900
ATK +60
DEF +30
Skill 1 Primal Breach's level +10
Stat Boost
Effect: Stat Enhanced DMG +0.0%
Materials Needed:Total: