Modifier Dossier
Last Update July 3, 2025
Info

Outfits

A custom combat suit designed with the Modifier's abilities and individual needs in mind and which allows the Modifier to unleash their full potential on the battlefield.
Skills
Normal Attack

Swift Harvest
Deals a total of 649.3% ATK Ice DMG. After dealing Crit 100 times, gain 1 “Blood Point” Mark, with a maximum of 2 “Blood Point” Marks. While on the ground, holding down during a Normal Attack consumes 1 “Blood Point” Mark to unleash the enhanced Normal Attack "Blood Rage Devour". "Blood Rage Devour": Continuously deals DMG to yourself and enemies, dealing 74.9% ATK Ice DMG to enemies, inflicting 4% of Max HP DMG to yourself. After each hit, the DMG dealt to yourself increases by 0.3% of Max HP, while DMG to enemies increases by 3%. The final hit will create an explosive attack, dealing 299.4% ATK Ice DMG. When the explosive attack hits, for every 1% of lost HP, the DMG of the explosive attack increases by 0.3%, and restores 0.2% HP upon hit; this attack does not interrupt the combo of Normal Attacks. In "Gun Mode", Normal Attacks deal 187.2% ATK Ice DMG. While in the air, deals a total of 121% ATK Ice DMG, then automatically transitions into the falling attack of "Blood's Swift Strike". Divine Grace: When not in "Gun Mode", Normal Attacks on the ground will gain Divine Grace upon hitting.
Skill 1

Bloody Blitz
While on the ground, deal 748.7% ATK Ice DMG, leap into the air when attacking, and automatically connect to a falling attack, dealing a total of 748.7% ATK Ice DMG, gaining Unyielding effect while in the air; while airborne, tap to cast early to immediately connect to a falling attack. "Spiral Throw": Consume 25 Divine Grace to deal a total of 561.5% ATK Ice DMG.
Skill 2

Blood Awakening
When entering the field, if your Crit Rate is 40% or higher, it is reduced to 40%. For every 1% reduction in Crit Rate, the gain rate of “Liberation Index” increases by 1%, up to a maximum of 25% from this effect. Consume all Divine Grace to enter a charging state, gaining 1 point of “Liberation Index” for every 1 point consumed; reaching the maximum charging time will trigger a predatory attack. During charging, you can tap again to immediately perform a predatory attack, dealing 748.7% ATK of Ice DMG. Depending on the charging time, you can gain up to an additional 100 points of “Liberation Index” upon hitting; during casting, you gain a stiffening effect, reducing DMG taken by 80%. The maximum “Liberation Index” is 100 points. Each time the “Liberation Index” is full, the “Liberation Stage” increases by 1 level. Based on the level of “Liberation Stage”, when your “Liberation Stage” is at levels 1, 2, 3, your Crit Rate increases by 1%, 3%, 6% respectively. When the “Liberation Index” and “Liberation Stage” are full, performing a normal attack in “Gun Mode” will enter “Liberation State”, lasting 15 seconds. “Liberation State”: Upon entering, consume 20 points of “Liberation Index”, dealing a total of 935.9% ATK of Ice DMG. After that, every 0.1 seconds, consume 1 point of “Liberation Index”, with your effects changing to 5 times based on the level of “Liberation Stage”. When the God Arc's predatory form hits a special enemy, different bullets will be obtained; when entering “Gun Mode”, this skill will be replaced by “Aragami Bullet”, dealing different DMG: Ogretail: Deals 374.4% ATK of Physical DMG; Vajra: Deals 561.5% ATK of Wind DMG; Father Deus: Deals a total of 748.4% ATK of Thunder DMG. While in the air, consume 1 “Blood Point” mark to strike the ground, dealing a total of 2807.6% ATK of Ice DMG.
Skill 3

Blood Bullet
While on the ground, enter "Gun Mode," gain a stagger effect, normal attack changes attack mode, "Blood's Swift Strike" is replaced by "Spinning Throw," "Blood Awakening" is replaced by "Aragami Bullet," "Blood Bullet" is replaced by "Form Change," and you can exit "Gun Mode" through this replacement skill. While in the air, charge towards the ground, dealing a total of 4267.4% ice attribute DMG; when cast, reset the remaining cooldown of "Blood's Swift Strike," this skill has a 16 second cooldown.
Ultimate Skill

Godslayer: Bloody Dance
Deals a total of 2246.1% ATK Ice DMG; increases own Ice DMG by 30% for 20 seconds; if in "Gun Mode", exit "Gun Mode". Automatically gain 2% Ultimate Skill charge per second. When self or teammate triggers Zero Time, gain 15% Ultimate Skill charge, this effect can trigger once every 0.5 seconds at most.
Dodge

Dexterous Stance
When not moving while dodging, defend and successfully block an attack to gain 25 points of "Liberation Index", this effect can trigger once every 0.5 seconds. Moving dodge can evade enemy attacks, while extreme dodge triggers the dodge effect. Dodge effect: Entering Zero Time significantly slows down all enemies' actions for 3 seconds; the dodge effect can trigger once every 20 seconds at most.
Aether Codes
Blue - Adept
Ambush
When not in "Gun Mode", dodging and then casting the first hit of a Normal Attack or using "Bloody Blitz" will trigger Blade Wave attacks: Normal Attack first hit: triggers 3 Blade Wave attacks, each dealing 60% ATK in Ice DMG; "Bloody Blitz": triggers a Blade Wave attack, dealing 100% ATK in Ice DMG.
Combo
Normal Attack while not in "Gun Mode", "Bloody Blitz", and the falling attack of "Bloody Blitz" hit the same enemy within 3 seconds, gaining 1 "Mark". This effect can trigger once every 15 seconds at most.
Reap
When casting "Bloody Blitz" drop attack early, the remaining CD of "Bloody Blitz" is reduced; the earlier the drop attack is cast, the more the remaining CD is shortened, up to a maximum of 4 seconds. While performing a Normal Attack in the air, the timer for the early cast drop attack is reset; each time the remaining CD reduction is triggered, the remaining interval time for the Aether Code "Skilled Technique: Combo" to gain the "Blood Point" mark is shortened by 1 second.
Red - Self-Rationality
Pact
Casting an attack marked with "Blood Point" consumes, increases Crit DMG by 10%, increases Ice DMG by 10%, lasts for 12 seconds, and can stack up to 4 layers.
Mastery
When the "Liberation Index" increases or decreases, the count of "Blood Points" marked is counted as 2 times.
Penetration
While in "Liberation State", after the fourth hit of a Normal Attack, summon multiple "Penetration Bulletss" around the locked-on enemy, each dealing 300% ATK Ice DMG. The number of summoned "Penetration Bulletss" equals the number of hits from the last "Blood Rage Devour" attack, and the effect of summoning "Penetration Bulletss" can trigger a maximum of once during each "Liberation State".
Yellow - Determination to Protect
Persevering
"Liberation State" duration extended to 20 seconds.
Rush to the Rescue
Each time you consume "Liberation Index", the remaining cooldown time of "Bloody Blitz" is reduced by 0.2 seconds.
Awareness
Based on the level of "Liberation Stage", when your own "Liberation Stage" level is Lv.1, Lv.2, and Lv.3 respectively, the entire team's Divine Mechanism increases ATK by 1.5%, 4.5%, 9%. When in "Erupt State", the buff effect based on the level of "Liberation Stage" is fixed at Lv.3.
Access Key
Defiance & Apercevant






This third-generation God Arc used by Ciel consists of her short blade Defiance, sniper gun Apercevant, and buckler shield Petit Amour. When used by a compatible God Eater, it can change forms freely to adapt to ranged and melee combat.
Exclusive Functor
Synchronic - Flan

Operator from the Fenrir Far East Branch. On the surface, she handles every task with effortless calm, appearing unfazed at all times. However, deep down, she is often anxious, constantly worrying about the safety of those around her.
Chips
Basic Stats



Total








Transcend
Crit Rate +5%
ATK Up 7.65 ► 9.18
DEF Up 2.03 ► 2.33
Max HP Up 81.46 ► 99.91


HP +450


ATK +60


DEF +30


Skill 1 Bloody Blitz's level +10


Stat Boost
Effect: Stat Enhanced DMG +0.0%
Materials Needed:Total:Total Materials Needed

