MIMIR Cat-like AI

Mijir

Mijir

Skills:
Other allied Modifiers no longer Dodge or Break-fall; they gain Unyielding instead.

The fifth Mimir M.E.O.W. to be developed, she excels at cleaning and organizing. A serious neat freak, she manages the logistics and cleaning system for the entire Aether Gazer building and is an expert cleaner herself. However, she's impulsive and timid in nature and often spends her days making blunders and apologizing.

Micoco

Micoco

Skills:
Restores 3% HP of all teammates whenever a Dodge effect is triggered.

The sixth Mimir M.E.O.W. to be developed, she's an excellent culinary researcher that manages the Aether Gazer canteen. Rumored to have been developed after people complained that the meals were too monotonous, her dream is to come up with a new dish every day so that everyone at Aether Gazer can know the joy of delicious food. She'll get angry if people aren't eating properly, but is always touched to receive praise for the good food.

Mitir

Mitir

Skills:
Extends the duration of Modified Mode by 3 seconds.

The second Mimir M.E.O.W. to be developed, his computing power is also the closest to Mimir's. Contrary to the nasty-tempered Mimir, Mitir is more like the expected Mimir design—reticent, but always completing tasks assigned by headquarters to the letter. He's currently with the Cryptics assisting Ookuninushi and Heimdall's research and recording massive amounts of experimental data.

Me-Yow

Me-Yow

Skills:
The team leader gains corresponding Combat Resources (20 Rage, 20 Energy, 1 Trace, or 20 Divine Grace) whenever another allied Modifier's Dodge effect is triggered.

The fourth Mimir M.E.O.W. to be developed, he’s the noisiest of all M.E.O.Ws. He plays rhythmic music wherever he goes, always bobbing his head to the beat. Even his voice has an electronic cadence. He manages all of Aether Gazer's audio and visual products and seems to tend towards dexterity and high mobility tactics when engaged in combat as an auxiliary AI.

Mininja

Mininja

Skills:
When the Modifying Level is at Ω, increases other allied Modifiers' Crit Rates by 10%, and increases the Ultimate Skill charge by 1% whenever their attacks crit.

The tenth Mimir M.E.O.W. to be developed, unlike all his predecessors, Mininja has particular combat functions. Shy and introverted, he usually refers to himself in the most humble of terms. Developed to go to Sasanami to carry out special missions for the Pheasant Squad, his design is a reference to the ancient profession of "Prowlers" found in Sasanami. Many of Kuninotokotachi's opinions were taken into account in the design stage. It's worth mentioning that Mininja's reconnaissance and counter-reconnaissance capabilities have been enhanced and his entire body is made from special material capable of invisibility. Not only can he disappear from the line of sight of the naked eye for long periods of time, even infrared or heat-sensing instruments will have a tough time detecting him.

Mimtastic

Mimtastic

Skills:
Restores other allied Modifiers to their full HP when they take fatal damage, but decreases their damage and healing effects by 10% for the rest of the battle when the effect is triggered; stacks up to 5 times.

The third Mimir M.E.O.W. to be developed, she has a rare feminine personality. Designed with consideration for the failure that allowed Mimir to become an overbearing dweeb, Mimtastic is an amalgam of all of humanity's good qualities. Like a big sister to the Modifiers and Administrator, she's more concerned about everyone's safety than the success of the battle. She'll even concern herself with the smallest things in the crew's day-to-day lives and has been described as an "angel of goodness" by all. She calls Mimir "big brother" and will stand up for the newcomers he bullies, so they're always getting into scraps. Relatively serious, she always wrests the upper hand from the trouble-averse Mimir. Her data processing abilities on the weaker side, she frequents the training room, cafeteria, and game room to remind everyone not to overdo it, to eat three meals a day, and to sleep and rise early.

M.E.O.W Chips

Tactical Assembly

Tactical Assembly

Other allied Mods will surround the team leader in battle.

Power Strike Support

Power Strike Support

Other allied Mods take 50% less DMG when casting Channeling skills.

Feedback Force Field

Feedback Force Field

Other allied Mods take 50% less DMG when casting Set-up skills.

Rift Surge

Rift Surge

Extends other allied Mods' Invincible duration by 1s after they successfully Break-fall or Dodge.

Emergency Rescue

Emergency Rescue

Other allied Mods take 50% less DMG for once when attacked, and then expends 2.5 times the Dodge Energy. This effect triggers only once every 30s.

Shadow Hunter

Shadow Hunter

Extends the duration of Zero Time triggered by other allied Mods by 1s.

Battlefield Dominance

Battlefield Dominance

Increases other allied Mods' ATK by 5% for every enemy on the field, up to a maximum of 20%.

Challenger

Challenger

Increases other allied Mods' DEF by 25% when there is only 1 enemy on the field; this effect decreases by 5% for each additional enemy beyond the first.

Sudden Offensive

Sudden Offensive

Increases other allied Modifiers' ATK and DEF by 2% whenever an allied Modifier uses an Ultimate Skill; stacks up to 5 times.

Marginal Benefit

Marginal Benefit

Increases other allied Modifiers' DMG by 15% when they are in Zero Time or Modified Mode.

Hold the Wall

Hold the Wall

Shortens other allied Modifiers' Abnormal State duration by half. Abnormal states: Freeze, Stun, Shackle, Petrify, Trauma, Scorch.

Countermeasure

Countermeasure

Increase the duration of all Freeze, Stun, Shackle, and Confuse statuses inflicted by other allied Modifiers by 1 second.

Heavy Core

Heavy Core

Other allied Modifiers take 50% less DMG when casting Charge skills.